"X marks the spot" - if you see 3 different Island marked with an "X" go to every one of them, even tho you already found the Gong. ĥ- Towers - sometimes they require the player to search for the "Ceremonial Gong". When you're about to fight it use an "Elixir of Ardent Antidote" or equip "Gortl's Fortitude" blessing. The most dangerous Creatur out there is the Pondwomper. At night time they shrink and become idleĤ- The Swamps - you gotta be very careful moving through the swamps. During day time they "explode" making a poison cloud when Kara gets near them. First eat any food and than the berries,ģ- Poison Gland - best time to collect them is at night time. It will reveal Islands before you can spot them just by sailing,Ģ- Koji Berry - combine them with any food to get a recovery boost on lost stamina for 1 second. Sail out, equip the Plainstalker Bow and just look around. This Bow zooms in - so it's a GREAT way to look for small Islands scatered all around every stage. Before entering the Portal to the next stage switch your active Blessing and craft any potion you need.ġ- Plainstalker Bow - use it as replacement Spyglass. Use that as an adventage at the crossing. What you want to do next is patiently wait for the fish so you can auto "lock on" and Lunge Attack it.ġ- if you feel like going to fast just lower the sail completely and hold down the "reverse" button - this will slow the boat down and give you better control,Ģ- once you unlock the "Sea Witch Hat" you can craft potions quicker and for less resources. You just harvest once your done with exploration,Ģ- use the slingshot with Scatter Rocks - easier to aim but you have to wait for the fishes to swim a bit closer,Ĥ- the new " Lunge Attack" is also an great way to get the fish. The figure head will kill every fish that comes near the seacraft. When "parking" at the shore, turn your boat around so the figurehead faces the sea and you can go explore the island. Kara jumps and will not get knocked off the boat:ġ- Once you build the Plainstalker Figurehead on your boat you're ready to go. When the collision is unavoidable just press jump at the right time. ġ- Regular attack - just shoot at the shark and it will swim away.Ģ- Plainstalker Figurehead - attacks the shark when it gets to close to your Boat,ģ- "Jump to safety" - The trick is simple. To not let this happen equip yourself with this blessing: Sakr's swift swimming. Sometimes when you get very unlucky and Kara ends up falling off the boat and she's to far away your character might drown. More Health & Stamina means better chance to survive. Try to spend more time on every stage to find the shrines. Usually on every stage you find 5-8 mini Islands. The Sea- explore as much as you can to find Health and Stamina Shrines. If You are that person please stop reading :) I will edit this post and add more useful stuff once I figure something new out. There's a lot to explore and learn in Windbound and I can understand that some people want to get there on their own. "Tips & Tricks" overview is here to help you. Watch Kara evolve her survival skills, craft and enhance her trusty vessel, weapons & armor, tackle fierce battles on land & sea, and witness the mystical presence in the deep! Immerse yourself in the world of #Windbound with our Gameplay Trailer! The game is available for pre-order right now on the game’s official website, and pre-orders will give players a free Ancestral knife, clothing set, and Oar for their boats. The game is set to release on August 28th of this year and will be available for Xbox One, PS4, PC, and Nintendo Switch consoles. The gameplay trailer also shows off a number of the locations that Kara will be adventuring through, including colorful forests and the open sea. Players will be able to hunt, cook, glide, climb and sail throughout their adventure, combining classic elements of the Wind Waker with the open-world charm of Breath of the Wild. In a fashion, the game is very reminiscent of Nintendo’s Zelda: Breath of the Wild. The islands are alive with magic and enchantment telling the tales of their origin and revealing the role Kara unknowingly plays in it as each artifact that she unearths unlocks a new clue to her past.” Players will find themselves shipwrecked on an unknown island, wherein they will be required to hunt, scavenge, loot, and explore in order to create a sea vessel that will allow Kara to begin her journey. Deep Silver’s website for the game offers a description of the story, “Kara, driven to find the path that leads her back to her tribe, pushes on in her extraordinary odyssey into the unknown.
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